Methods: A series of interdisciplinary team meetings were held with experts in digital media, computer science, and nursing to design a potential pregnancy prevention health game for middle school youth. Examples of different game engines and approaches developed for military and educational applications were reviewed. Findings from the health behavior, developmental psychology, and computer game literatures were used to (a) inform the review of game engines and approaches, and (b) guide game development decisions.
Results: After working for about a year, we identified two different games to design, identified an afterschool program to partner with for game development and testing, and submitted a multiple PI proposal to NIH for development of our first game. Key to our success in identifying these health games were face to face, brainstorming sessions in which disciplinary boundaries were ignored, expertise was respected, and an engineering norm (“work the problem”) was embraced. Barriers included cognitive fatigue or overload (too many options), vocabulary differences, and offices located at different ends of a large University campus.
Conclusion: A unique synergy can arise when different disciplines are brought together. This synergy helps nurse researchers think outside the box, and find innovative solutions for challenging problems.