Technology is increasingly utilized in learning settings, in particular with simulated learning and immersive learning, which has proved to be an effective teaching approach (Farra, Smith, Ulric, 2018). Virtual reality is one such example of experiential learning now accessible in classroom settings. Smart phones are an ever-present accessory of students, and virtual reality goggles are a tool that are now seen as affordable addition to learning environments (Brown, Green, 2016). In pondering this, the investigator wondered if an immersive virtual reality simulation would fill the above mentioned gap and began to examine options to do this.
Alzheimer’s UK has created a freely available app called “A Walk Through Dementia” that allows users to experience what it is like to be “Mary”, the person with Alzheimer’s. This app is available for download at no cost to users of android and apple technology. The app can be viewed through the phone where the user manipulates the phone around to see a three hundred and sixty degree view of what Mary sees, or they can be viewed through virtual reality goggles which enhance the experience of the three dimensional image and manipulates the screen with a turn of the head.
The researcher set out to study the impact of these virtual reality experiences on students’ dementia knowledge and attitudes. Research ethics board approval was obtained to study this teaching strategy in first year and fourth year nursing students with a potential population of over 140 participants. For the purpose of the study, participants complete the Dementia Knowledge Assessment Scale (Annear et. al., 2017) and the Dementia Attitude scale (O’Connor, McFadden, 2010). Students are then exposed to the three virtual reality video clips produced by Alzheimer’s UK on the app. Following these video experiences there is a debrief to discuss observations and learnings with no formal lecture provided. Students are then asked to complete the Dementia Knowledge Assessment Scale and the Dementia Attitude Scale again and one additional reflective survey on the use of virtual reality in the classroom. This will demonstrate if this experience impacts their dementia knowledge or attitudes, and if it does, in which particular ways. Anecdotally, student engagement and self-reported learning thus far has been high in this virtual reality experience. Data collection is still underway and will be completed in February of 2019. Analysis will occur in the spring of 2019 with full results available for this poster presentation.
Highlights of this poster will include an introduction to the use of virtual reality in the classroom, support of the need for dementia knowledge, and findings determining if this virtual reality experience influenced participant’s knowledge and attitudes of dementia. Additionally, the virtual reality goggles themselves will be available for congress participants to take a moment to immerse themselves in the perspective of Mary from Alzheimer’s UK to see how this might impact themselves personally or in their role as educator, manager, nurse, and leader.
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