Paper
Friday, July 13, 2007
This presentation is part of : Children's Mental Health
Effects of Online Game Addiction Prevention Program for Middle School Students in South Korean Urban City
Soo Jin Kim, PhD1, Chung Sook Lee, PhD1, Young Ran Kweon, PhD, student, RN2, and Bong Sil Choi, PhD3. (1) College of Nursing, Chonnam National University, Gwangju, South Korea, (2) College of Nursing, Research Dept, Chonnam National University, Center for Adolescent Mental Health, Gwangju, South Korea, (3) Nursing, Nambu University, Gwangju, South Korea
Learning Objective #1: The learner will be able to undestand about general chatacters of adolescents'online game addiction
Learning Objective #2: The learner will be able to know about effects of school based Internet game addiction prevention program for middle school students.

Effects of Online Game Addiction Prevention Program

for Middle School Students in South Korean Urban City

 


Objective: This study was to examine the effects of school based online game addiction prevention program for middle school students in an urban city, South Korea.

 

Method: The subjects were 143 (Experimental. 73, Control. 70) middle school students in South Korean urban city. The program was consisted of 8 sessions and conducted program during Aug. to Sep. 2006. The study variables were knowledge about online game, self-control of online gaming, and online game addiction surveyed by summated self-reported questionnaires. The data were analyzed by Kolmogorov-Smirnov test, Fisher's exact test, 2 –test, t-test and ANOVA using SPSS PC program.

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Finding: Knowledge about online game (t = 2.014, p = .026) and online game addiction (t = -2.194, p = .015) are changed more significantly in experimental than in control group through Internet game addiction prevention program. Self-control of online gaming, on the other hand, did not show significant difference by the program.

 

Conclusion: Based on these findings, more frequent and intensive program need to develop not only in collaboration with health and school personnels but with parents. Also, school-based Internet game addiction prevention program should be implemented as regular curricular base to decrease internet game addiction significantly.

 

 

Keywords; Online game addiction, middle school students, nursing intervention