Evidence Appraisal Mobile Educational Game

Saturday, March 28, 2020: 8:50 AM

Kerry Milner, DNSc, RN
Sacred Heart University, Fairfield, CT, USA
Robert McCloud, EdD
School of Computer Science and Engineering, Sacred Heart University, Fairfield, CT, USA
Justin Cullen, BSCS
Marketing, Sacred Heart University, Fairfield, CT, USA

Purpose:

Mobile educational applications can be a useful tool for nurse educators in academia and practice to promote learning or engage learners (Pilcher, 2016). Applications have been associated with improvements in knowledge, confidence, and reduced learner anxiety among nursing students (O’Connor & Andrews, 2018). Evidence-based practice (EBP) principles and processes can be taught using games (Mick, 2016; Milner & Cosme, 2017; Wonder & Otte, 2015) that can be developed into mobile educational applications. We enlisted the help of our computer science colleagues at our university to create an application for our Evidence Appraisal Game that educators can use to reinforce Melnyk & Fineout-Overholt's (2019) EBP Step 3: Critical Appraisal of Evidence.

This application aims to be a learning tool with a fun interactive design that will help nursing and other health professions students learn how to identify the level of evidence (LOE) when presented with short scenarios describing a research study or another type of evidence.

Methods:

Because there is no universally accepted LOE hierarchy, we created our own with LOEs ranging from 1 for systematic review/meta-analysis using randomized control trials to 9 for manufacturer’s recommendations. The game has 5 levels (e.g. practice, basic, proficient, advanced, expert) that increase in difficulty and the goal is to match the presented scenario with the correct LOE and complete as many levels as possible successfully.

Principles of gaming and Human Computer Interface (HCI) theory were used in the application development. For example, the practice and basic levels have hints to help the learner and the background screen turns green when the correct answer is given.

Doctor of Nursing Practice (DNP) and Physician Assistant (PA) students used the application after receiving a didactic lecture on critical appraisal. Students completed a short Likert-type questionnaire on their experience with the application. Responses ranged from “Strongly Disagree =1” to “Strongly Agree = 5”.

Results:

Table 1 displays the Evidence Appraisal Mobile Educational Game evaluation results. Mean ratings for both DNP and PA students demonstrate that the application was fun and effective for identifying LOE for different evidence types.

Table 1.

Evidence Appraisal Mobile Educational Game Evaluation Results

DNP students

PA students

n=16

n=40

Question

Mean(SD)

Mean(SD)

The mobile education game was a fun way to practice building my evidence appraisal skills.

4.56(.63)

4.00(.91)

My understanding of how to differentiate between research and other types of evidence increased after playing the game.

4.25(.68)

3.95(.82)

My understanding of how to determine the type of study design increased after playing the game.

4.06(.68)

3.88(.88)

My understanding of how to select the level of evidence based on evidence type increased after playing the game.

4.31(.60)

3.80(.85)

The mobile education game was beneficial to my learning.

4.63(.50)

3.98(.77)

Questions adapted from Mick (2016).

Conclusion:

The Evidence Appraisal Mobile Educational Game may provide a helpful tool for use in both academic and clinical settings to help nursing and other health professions students identify LOE when presented with different types of evidence.

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